AI Insights · Timothy · December 2022
Top 5 Boxing Games Performance in Ecuador Q4 2022
A look at the performance of the top 5 boxing games on a unified platform in Ecuador during Q4 2022, detailing their weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 boxing games in Ecuador demonstrated varied performance metrics across downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view of these trends.
Boxing Star: Real Boxing Fight saw a gradual decline in weekly downloads, starting from 394 in late September and dropping to 108 by mid-December. However, a notable resurgence to 227 downloads occurred in the final week of December. Weekly revenue showed fluctuations, peaking at $142 in late November and maintaining a range between $42 and $95 for most of the quarter. Active users also experienced a downward trend, decreasing from 1.5K in late September to 640 in mid-December, before slightly recovering to 847 by the end of the year.
Slap Kings exhibited consistent weekly revenue, hovering around $39 to $58 throughout the quarter. Downloads were strong, with a peak of 1.1K in the week of November 21. Active users increased significantly from 2.5K in late September to a high of 3.5K in late November, indicating a growing player base.
Real Boxing: KO Fight Club reported modest revenue, peaking at $48 in mid-October and maintaining a steady range between $19 and $47 for the rest of the quarter. Downloads fluctuated, with a notable spike to 625 in early October, and active users showed a similar pattern, peaking at 741 in the same period.
Real Boxing 2 had a remarkable spike in downloads, reaching 16.3K in early October, before settling to a range of 600 to 1.5K for the remainder of the quarter. Revenue was modest, peaking at $60 in late November. Active users followed the download trend, with a peak of 17.6K in early October, before stabilizing around 1.6K to 2.8K.
Burrito Bison: Launcha Libre had consistent download numbers, ranging from 71 to 140 throughout the quarter. Revenue experienced a notable increase to $41 in the final week of December. Active users displayed stability, maintaining a range between 672 and 788 over the quarter.
These insights provide a snapshot of the top boxing games' performance on a unified platform in Ecuador for Q4 2022. For more detailed analytics, visit Sensor Tower.